Nov 07, 2007, 10:31 AM // 10:31
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#61
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Not Pumped at all.
Won't buy it unless GW2 has a completely different staff than GW1. If it's the same, the same mistakes will be done. In addition, the grind (endless leveling) that GW2 seems to be about is completely unappealing to me. I can only base GW2 on the way they did "improve" GW1 by their expansions or chapters, and it is to me a big failure. So...
Will wait forums, wikis and reviews a lot before buying it. I have actually more fun playing Wii than grinding GW1. Too bad, I had some good e-friends on it.
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Nov 07, 2007, 10:36 AM // 10:36
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#62
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Wilds Pathfinder
Join Date: Aug 2006
Location: Scotland
Guild: Dragons of Torment (DOA)
Profession: Me/
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GW2 is far to far into the future for me to be bothered about, its to ephemeral for me to get excited about, we know barely anythign about it or how it will work.
I'm more excited about GW1 and aiming to complete my HoM and have a fully finished character. Then move onto my secfond character and aim for the same.
right here and now has me excited two to three years down the line doesnt bother me, hell i might not even be here by then
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Nov 07, 2007, 11:04 AM // 11:04
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#63
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I heard there was gonna be free pudding and purple juice boxes.
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Nov 07, 2007, 11:08 AM // 11:08
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#64
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Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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Quote:
Originally Posted by glountz
Not Pumped at all.
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Same. 2 years is a very long time to wait for anything.
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Nov 07, 2007, 11:18 AM // 11:18
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#65
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Krytan Explorer
Join Date: May 2005
Location: aggro bubble
Guild: [RD];[FW];[GOTS];[baed];[kiSu]
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I just hope the combat system won't change too much. It is by far the best thing GW has to offer.
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Nov 07, 2007, 01:16 PM // 13:16
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#66
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Ascalonian Squire
Join Date: Jun 2007
Guild: VT
Profession: W/
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Quote:
Originally Posted by Hyper.nl
My character is working hard on titles and other things to place in Hall of Monuments and he won't even live to see the results...
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That's why half of my guild has not played in months and are already looking for the next game to take GW1's place. It's a shame they didn't think things through. Just from my guild going from about 120 to 65 is evidence enough for me to know they better hope they get NEW players to jump on the GW2 bandwagon. Because they've already lost many because all the grinding they've done to this point is pretty much for naught since they can't take their current characters to GW2.
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Nov 07, 2007, 01:43 PM // 13:43
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#67
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by Kapt Krunch
That's why half of my guild has not played in months and are already looking for the next game to take GW1's place. It's a shame they didn't think things through. Just from my guild going from about 120 to 65 is evidence enough for me to know they better hope they get NEW players to jump on the GW2 bandwagon. Because they've already lost many because all the grinding they've done to this point is pretty much for naught since they can't take their current characters to GW2.
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how did you have 120 in your guild when the max is 100?
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Nov 07, 2007, 02:02 PM // 14:02
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#68
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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The ANet devs have not only the proven successful tradition of GW to draw on, but also a host of new mmo's and offline games to provide inspiration for GW2. Then too, there will be an all new game engine!
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Nov 07, 2007, 02:02 PM // 14:02
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#69
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Jungle Guide
Join Date: Feb 2006
Location: London
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Rebirth of PvP and reworking of the core ideas behind the expansion classes.
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Nov 07, 2007, 02:21 PM // 14:21
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#70
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Desert Nomad
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Why am I pumped for GW 2?
Maybe because:
- I can await/expect a better thought out Character-System, which allows the player much more/better individuality.
- I can await/expect a better thought out Character Development-System, which allows the Player really to create individual Characters of trustworthy professions and no wannabes anymore
- I can await/expect a better thought out Profession System including better Character Development through Profession Evolutions, Stat Development, hwich helps to create far better individual Characters, as when everything just relies only on some attributes...
- I can await/expect a better thought out and developed Battle System, thats looks more realistic, more real time and not like in GW1..so clumsy with character models, which only rinse and repeat 2 Attack Moves over and over again, thats boring, at mage Professions, its even only 1 move oO
- I can await/expect finally a trustworthy MMO world, that is persistant, where I can meet other players whereever/whenever somewhere on the world.
Instances only there, whre they r really needed !!
- I can await/expect finally a real 100% explorable world, where i can explore really everything, what my character can see and cen then be at the point, which my characters see, with no borders that stop my character from exploring, because in GW2 Characters can then jump, swim, climb, dive ect.
- I can await/expect a better thought out Weapon&Armor System, giving also the players the opportunity to craft their own weapons, which they can name then.
- I can await/expect much more oprions through NPC, NPC's like Hair Stylists, Visual Stylists, Pet Storagers ect, I mean with that, that all the fails, that were done with GW1, that they don't get repeated with GW2
- I can await/expect more Professions as in GW1, and that some old Professions of GW1 will receive a better Concept/Name (dervish/paragon) at least, when they get continued in GW2. When ANet does look at our list of CC's, then they should see, how much new Classes could be theoretically exist. With a good Evolution System, the game could have based upon 6 Core Classes simply 30+ different professions, that evolutionize through the core classes and rise from their career as Core CLass to an Elite Class
- I can await/expect a much better thought out Elemental/Condition System.
There is like a douzend more negative conditions, which would fit to the game and to the gameplay mechanics especially.
Elemental System of GW1 was not well thought out.
GW2 should have the better classical 8 Elemental System of Fire, Water, Wind, Earth, Ice, Lightning, Light and Darkness.
Looks better and is more logic, than to call Light > Holy (Sacral) and then to merge Water/Ice and Wind/Lightning, because last four names are 4 totaly different atomic elements, while Water and Wind are Core Elements, Ice and Lightning are Side Elements, like also Light and Darkness, but all 8 belong the the nature and life. Also this system opens up much better individual skills for professions like the Elementalist.
Elementalist, should be able in GW2 to use all elements, not just only the core ones. Light and Darkness can also be used to perform mighty elemental AoE-Attack Spells. It gives not only Pyromancer, Hydromancer, Aeromancer and Geomancer, there exist also Luxomancer (light ele) and Umbromancer is (shadow ele), on the 8 elements, there would also exist now too Glaciomancer (ice ele) and Fulmomancer (lightning ele)
- I can await/expect a much better Travel System, then this boring map travel. Travelring really with Ships, Air Ships, Dragons, different kinds of Mounts. Just stuff, that will use the new engine and will give us new possibilities of anentertaining travel system.
Nothign is more boring, when you just warp from point to point and you then then ever onl for some seconds a loadign screen.
When I warp me to a point, through Magic, Usage of a Teleport Runestone or going through an Asura Warp Gate, then I want so see, how my character travels and what the characters feels, while traveling by these extraordinary kinds of traveling.
When I go shrough such a warp gate, then i want to see, how it must be feeling, to go through such a wurm hole.
When my body warps as a form of magic light from point 1 to 2 with the usage of a teleport rune/ magic, then i want to see ,how that looks.
When i decide, to travel smoothfully per Ship, lets say its even maybe my "own" ship, then i want to control my ship and travel with it over the see ^^ (suikoden 4 feeling ftw XD)
Thats surely only gameplay stuff, but stuff, that MAKES fun, and thats the main point, a game should do... sure, super fast map travel is nice, for peopel that have no time, but players hsould have at least the choice, if they want travel supoer fust with NO fun at all, or if you want have real RPG flair, travel smoothfully with the options u have.
What is please more fun and entertainment, than to travel with your own Ship/Mount through the world?
- I can await/expect more/bigger Towns. New Continents. Naturally new playable Races (can't await to create my 1st Sylvari ^^ *g*)
- I can await/expect hopefully more Minigames and overall RPG Flair ...with ingame buildings, like Auction Houses, Taverns, Clinics and so on...towns need more builds and general Housing. Twons ect should begin to look like really towns. alot more NPC's, which move and talk, are at different times at different places and do different things (Zelda: Mahjorahs's Mask ever played, so have npcs to be)
including a good thought out way of an implemented Day/Night-Cyclus with a real Ingame Time including different behaviors of monsters at different times ...
when its daytime, you find naturally other monsters in explorable ares, than as when it is nighttime !!. When its night, there are more night active enemies out, undeads, ghiosts ect. stuff, that shows only up, when its night and vice versa
- I can await/expect a better divided system around PvE and PvP, also meanign around balancing !!
- I can await/expect hopefully new/more nice thought out PvP modes, including the classical All vs All and the real 1vs1... plus a real pvp War Mode, that looks really like a War on big battle fields, where guilds have to conquer forts of other guilds. something similar to RO''s War of Emperium.
A PvP Mode, that really fits to the name of the game and don't looks like "Guild Sports"
- I can await/expect more realism for players, which want it (deativateable), stuff, like Ingame Blood at least
- I can await/expect a better 3D World Map, that really shows the whole World as a 3D turnable Globe, which the player can zoom in/out.
Getting rid of the annoying thing, to change ever continents, only to be able to see a map of a certain continent ...
- I can await/expect better looking Skill Effects, that look more awesome and give you more the big "woah how cool-effect", when u see it XD, other ten the common "woah, how plain ugly is this-effect"
- Finally getting rid of the Stupid lvl 20 cap... lvl 100 a a good classical cap, that gives enough long time motivation and is also good balanceable. Nothing is more worser, and when you reach max level within 1 day -.- like in GW1, when your a powergamer.
As long the system around receiving experience points gets good handles, there will be no massive grinding of monsters to receive +1 level.
And nothing stops yoi in MMO#s liek this to hunt for enemies, that are strogner, than you, to receive more exp. Also there u have then as player you challenge, as when u have no challenge by massively shlaughtering monsters, that r weaker than you, which would be quite also a way, but thats exactly the boring grind way, people don't like mostly, what doesn't mean, that everyone hates this
- tons of other reasons ..., but when only half of my listed stuff gets somehow real, I'm very happy with GW2
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Nov 07, 2007, 02:38 PM // 14:38
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#71
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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and yet again, pheonix wants GW to be WoW...
map travel > mounts, rides, ships etc
i'm not spending time waiting to get somewhere in game
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Nov 07, 2007, 02:40 PM // 14:40
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#72
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Furnace Stoker
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Well, GW2 still has no subscription cost, and Anet say it can be soloed.
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Nov 07, 2007, 02:49 PM // 14:49
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#73
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Frost Gate Guardian
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Pumped?
It's more like panicked. I am not even close to being ready for its release, which is far too soon, if you ask me.
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Nov 07, 2007, 02:55 PM // 14:55
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#74
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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Quote:
Originally Posted by Lonesamurai
and yet again, pheonix wants GW to be WoW...
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QFT
Quote:
Originally Posted by Dryndalyn
Pumped?
It's more like panicked. I am not even close to being ready for its release, which is far too soon, if you ask me.
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How is the release in 2 years too soon?
The feature I am most looking forward to are the movement options ,jumping/swimming Ftw.
I hope they will start posting info soon
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Nov 07, 2007, 03:12 PM // 15:12
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#75
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Wilds Pathfinder
Join Date: Jan 2007
Location: the Netherlands
Profession: W/Mo
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Well I am pumped about new possibilities but it is too early to tell.
What worries me is a comment on the official wiki about changing movement saying that they are going away from click and move...Now I am not sure what they mean with that but if that means they are going to take the auto-run function out then I will rethink whether I will play GW2 at all.
I've gotten used to it in GW1 and I think it's a great blessing in pve. Any other game I've tried playing since have not had an auto-run function and annoyed the crap out of me. It may seem a small thing to some but it's a major plus in GW to me.
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Nov 07, 2007, 03:15 PM // 15:15
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#76
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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Quote:
Originally Posted by Phoenix Tears
Why am I pumped for GW 2?
Maybe because:
- I can await/expect a better thought out Character-System, which allows the player much more/better individuality.
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It's fine as it is. You pick what you look like, you work for your armor, in PvE or PvP, and you play with that character. No need to make this another Sims or even GTA:SA (which had such a shitty 'character customization' gameplay element)
Quote:
- I can await/expect a better thought out Character Development-System, which allows the Player really to create individual Characters of trustworthy professions and no wannabes anymore
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... what? You don't trust your own characters? Afraid that they might run off if you look away for 2 seconds?
Quote:
- I can await/expect a better thought out Profession System including better Character Development through Profession Evolutions, Stat Development, hwich helps to create far better individual Characters, as when everything just relies only on some attributes...
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You're changing the premise of GW. GW was supposed to be for casual players, who would be able to change whatever they wanted, whenever they wanted, with their characters. Don't make this game an experience-grindfest if you actually have to grind to raise an attribute. I prefer clicking and switching around instantly, it's why I prefer GW over loads of other RPG's. Think of Oblivion. You want to be bunny-hopping all over town to level your acrobatics? Attacking measly mud crabs with a dagger to train your Blade skill, ALL DAY LONG, YAAAAY.
Quote:
- I can await/expect a better thought out and developed Battle System, thats looks more realistic, more real time and not like in GW1..so clumsy with character models, which only rinse and repeat 2 Attack Moves over and over again, thats boring, at mage Professions, its even only 1 move oO
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The battle system isn't that bad at all, and character animations have nothing to do with it. It's the lack of skill balance that killed PvP. Also, I prefer having basic animations and recognizable graphics when skills are used. I like to know what my opponents are doing when I look around in the battlefield. And err... why are you wasting time looking at your own character? Just look at what others are doing. If not just admire the scenery and/or foes you're facing.
Quote:
- I can await/expect finally a trustworthy MMO world, that is persistant, where I can meet other players whereever/whenever somewhere on the world.
Instances only there, whre they r really needed !!
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They ARE where they are needed. Don't make this another spawnpoint campfest if you need to farm stuff. The instance system is just a very good mechanic, and I'd love to see this kept in GW2. Maybe dungeons should have separate outposts, though.
Quote:
- I can await/expect finally a real 100% explorable world, where i can explore really everything, what my character can see and cen then be at the point, which my characters see, with no borders that stop my character from exploring, because in GW2 Characters can then jump, swim, climb, dive ect.
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/signed, though it should still have limits. And jumping, swimming, climbing, diving, etc. should stay out of PvP. Dodging arrows from a Ranger by bunnyhopping around with your monk is just dumb.
Quote:
- I can await/expect a better thought out Weapon&Armor System, giving also the players the opportunity to craft their own weapons, which they can name then.
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... How would you improve the weapons and armor? Insignia + Inscriptions are already thought out very well, I'd love to see this return in GW2.
Quote:
- I can await/expect much more oprions through NPC, NPC's like Hair Stylists, Visual Stylists, Pet Storagers ect, I mean with that, that all the fails, that were done with GW1, that they don't get repeated with GW2
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... GW1 didn't have 'fails'. The community just had suggestions and whined that a bunch of people isn't doing what the community wants. Well guess what: that's just life. Now, I wouldn't mind having these options, albeit basic.
Quote:
- I can await/expect more Professions as in GW1, and that some old Professions of GW1 will receive a better Concept/Name (dervish/paragon) at least, when they get continued in GW2. When ANet does look at our list of CC's, then they should see, how much new Classes could be theoretically exist. With a good Evolution System, the game could have based upon 6 Core Classes simply 30+ different professions, that evolutionize through the core classes and rise from their career as Core CLass to an Elite Class
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More professions doesn't necessarily mean better. You'd have some professions that are just useless, and some regarded as overpowered. They'll be forced to 'balance' it out, which will just invoke some more whining by ex-overpowered people. For the sake of simplicity, keep it at professions, which can be supplemented by secondaries. No dumb evolution-stuff.
Quote:
- I can await/expect a much better thought out Elemental/Condition System.
There is like a douzend more negative conditions, which would fit to the game and to the gameplay mechanics especially.
Elemental System of GW1 was not well thought out.
GW2 should have the better classical 8 Elemental System of Fire, Water, Wind, Earth, Ice, Lightning, Light and Darkness.
Looks better and is more logic, than to call Light > Holy (Sacral) and then to merge Water/Ice and Wind/Lightning, because last four names are 4 totaly different atomic elements, while Water and Wind are Core Elements, Ice and Lightning are Side Elements, like also Light and Darkness, but all 8 belong the the nature and life. Also this system opens up much better individual skills for professions like the Elementalist.
Elementalist, should be able in GW2 to use all elements, not just only the core ones. Light and Darkness can also be used to perform mighty elemental AoE-Attack Spells. It gives not only Pyromancer, Hydromancer, Aeromancer and Geomancer, there exist also Luxomancer (light ele) and Umbromancer is (shadow ele), on the 8 elements, there would also exist now too Glaciomancer (ice ele) and Fulmomancer (lightning ele)
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Too complicated for casual players, which is ANet's main target public. 4 elements for 1 prof was/is fine, and since when is 'Light' an element? Maybe another spellcasting profession could be introduced, but then the previously mentioned problem could arise: this new caster could just be worthless or outright stronger than the first one.
Quote:
- I can await/expect a much better Travel System, then this boring map travel. Travelring really with Ships, Air Ships, Dragons, different kinds of Mounts. Just stuff, that will use the new engine and will give us new possibilities of anentertaining travel system.
Nothign is more boring, when you just warp from point to point and you then then ever onl for some seconds a loadign screen.
When I warp me to a point, through Magic, Usage of a Teleport Runestone or going through an Asura Warp Gate, then I want so see, how my character travels and what the characters feels, while traveling by these extraordinary kinds of traveling.
When I go shrough such a warp gate, then i want to see, how it must be feeling, to go through such a wurm hole.
When my body warps as a form of magic light from point 1 to 2 with the usage of a teleport rune/ magic, then i want to see ,how that looks.
When i decide, to travel smoothfully per Ship, lets say its even maybe my "own" ship, then i want to control my ship and travel with it over the see ^^ (suikoden 4 feeling ftw XD)
Thats surely only gameplay stuff, but stuff, that MAKES fun, and thats the main point, a game should do... sure, super fast map travel is nice, for peopel that have no time, but players hsould have at least the choice, if they want travel supoer fust with NO fun at all, or if you want have real RPG flair, travel smoothfully with the options u have.
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Go play WoW.
Quote:
What is please more fun and entertainment, than to travel with your own Ship/Mount through the world?
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Oh, gee. Maybe not having to press auto-run and then bake cookies, do my homework, cook dinner and eat it, then take a dump, before reaching my destination.
Quote:
- I can await/expect more/bigger Towns. New Continents. Naturally new playable Races (can't await to create my 1st Sylvari ^^ *g*)
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Well. That's been announced, but don't get overhyped now -.-
Quote:
- I can await/expect hopefully more Minigames and overall RPG Flair ...with ingame buildings, like Auction Houses, Taverns, Clinics and so on...towns need more builds and general Housing. Twons ect should begin to look like really towns. alot more NPC's, which move and talk, are at different times at different places and do different things (Zelda: Mahjorahs's Mask ever played, so have npcs to be)
including a good thought out way of an implemented Day/Night-Cyclus with a real Ingame Time including different behaviors of monsters at different times ...
when its daytime, you find naturally other monsters in explorable ares, than as when it is nighttime !!. When its night, there are more night active enemies out, undeads, ghiosts ect. stuff, that shows only up, when its night and vice versa
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Auction House = yes. Day-Night cycle: yes, but only in PvE. The mini-games shouldn't give too much rewards (the crown from the Norn tournament is a perfect illustration of how it could/should be), it should be kept as a minor sidetracking option for taking a break from the main game.
Quote:
- I can await/expect a better divided system around PvE and PvP, also meanign around balancing !!
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Mutual skills, if imbalance appears, fix it in PvP and add a modified PvE-only version skill to the game. That'd work.
Quote:
- I can await/expect hopefully new/more nice thought out PvP modes, including the classical All vs All and the real 1vs1... plus a real pvp War Mode, that looks really like a War on big battle fields, where guilds have to conquer forts of other guilds. something similar to RO''s War of Emperium.
A PvP Mode, that really fits to the name of the game and don't looks like "Guild Sports"
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Ragnarok Online? Oh please. Go play that and stay out of these forums. GUILD Wars was all about GvG, which is 8v8. The game was focussed on that, and skills are mainly balanced for use in 8v8 situations. Therefore, there can't/won't be balance in any other modes, not in 4v4, and definitely not in 1v1. If you want to do 1v1, go play Street Fighter. Takes a lot more skill anyways, instead of shadow stepping in and pressing 1,2,3,4,5
I'm already worried about the world pvp thing they plan to introduce.
- I can await/expect more realism for players, which want it (deativateable), stuff, like Ingame Blood at least
Quote:
- I can await/expect a better 3D World Map, that really shows the whole World as a 3D turnable Globe, which the player can zoom in/out.
Getting rid of the annoying thing, to change ever continents, only to be able to see a map of a certain continent ...
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A globe would be horrible, I'd prefer just having a minor hub where you can teleport from, to any spot, if not just selecting through a list.
Quote:
- I can await/expect better looking Skill Effects, that look more awesome and give you more the big "woah how cool-effect", when u see it XD, other ten the common "woah, how plain ugly is this-effect"
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Nah. As stated a few quotes above, I like to know what's going on. If I want to see spectacular stuff, I'd go see some fireworks festival. I suggest you do so too. The point of animations is actually to recognize it, not to have all flashy effects giving people epilepsy.
Quote:
- Finally getting rid of the Stupid lvl 20 cap... lvl 100 a a good classical cap, that gives enough long time motivation and is also good balanceable. Nothing is more worser, and when you reach max level within 1 day -.- like in GW1, when your a powergamer.
As long the system around receiving experience points gets good handles, there will be no massive grinding of monsters to receive +1 level.
And nothing stops yoi in MMO#s liek this to hunt for enemies, that are strogner, than you, to receive more exp. Also there u have then as player you challenge, as when u have no challenge by massively shlaughtering monsters, that r weaker than you, which would be quite also a way, but thats exactly the boring grind way, people don't like mostly, what doesn't mean, that everyone hates this
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ok, I understood the first sentence, but I don't agree. Level 100? Have you tried leveling to that level in GW1? (Legendary Survivor title) It's not fun. It's grind. It's not what GW is about.
And I understood nothing of the second part... basically you don't want the levelling to be slower, but you want a higher level cap because it would encourage people? Ok, let's just copy the current experience calculations system and multiple experience gained and levels caps by 5 -.-
I'd prefer no cap, then.
Quote:
- tons of other reasons ..., but when only half of my listed stuff gets somehow real, I'm very happy with GW2
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For the sake of all of us, I really hope they don't realize what you're hoping for.
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Nov 07, 2007, 03:53 PM // 15:53
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#77
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Wilds Pathfinder
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Im not pumped for GW2 at all still in love with GW1 and will be for a while, the day GW2 comes out I will wait a week or so and see what everyone thinks and if rocks or Fails if it rocks I will buy it but if not Im sticking with GW1
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Nov 07, 2007, 04:10 PM // 16:10
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#78
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Desert Nomad
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Quote:
Originally Posted by Lonesamurai
and yet again, pheonix wants GW to be WoW...
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They certainly seem to be making GW2 with people like him in mind, unfortunately. Not WoW, specifically, but the whole thing is very MMO. Persistence, no AI party (aside from one optional helper), no click-to-move (think about what that means for combat), high level cap, and generic enough classes that you can solo with anything. Sounds like an MMO to me, and certainly doesn't sound like the Guild Wars I enjoy.
Last edited by Vinraith; Nov 07, 2007 at 04:24 PM // 16:24..
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Nov 07, 2007, 04:26 PM // 16:26
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#79
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by Vinraith
They certainly seem to be making GW2 with people like him in mind, unfortunately.
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actually no, they seem to be sticking to the original ideas... but due to engine limitations, they are going to GW2 instead of more chapters they just couldn't improve upon
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Nov 07, 2007, 04:36 PM // 16:36
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#80
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Desert Nomad
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Quote:
Originally Posted by Lonesamurai
actually no, they seem to be sticking to the original ideas... but due to engine limitations, they are going to GW2 instead of more chapters they just couldn't improve upon
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Quote:
Originally Posted by Vinraith
Persistence, no AI party (aside from one optional helper), no click-to-move (think about what that means for combat), high level cap, and generic enough classes that you can solo with anything.
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This doesn't sound like the original design to me. Far from it.
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